Let's Not Agree on the Meaning of 'Game of the Year' Means

The challenge of discovering new games persists as the video game industry's biggest ongoing concern. Despite the anxiety-inducing era of company mergers, rising revenue requirements, workforce challenges, broad adoption of artificial intelligence, storefront instability, evolving player interests, hope somehow returns to the dark magic of "breaking through."

This explains why my interest has grown in "honors" like never before.

With only a few weeks left in the calendar, we're firmly in Game of the Year season, a period where the minority of players not playing similar six free-to-play action games every week tackle their unplayed games, argue about development quality, and recognize that they too won't get all releases. We'll see exhaustive best-of lists, and anticipate "you overlooked!" reactions to such selections. An audience consensus-ish selected by media, content creators, and fans will be issued at The Game Awards. (Developers participate in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)

All that recognition is in entertainment — there are no accurate or inaccurate answers when discussing the top titles of this year — but the stakes do feel higher. Any vote cast for a "game of the year", whether for the grand main award or "Top Puzzle Title" in forum-voted awards, opens a door for wider discovery. A medium-scale experience that flew under the radar at launch may surprisingly attract attention by rubbing shoulders with higher-profile (i.e. well-promoted) big boys. When 2024's Neva popped up in the running for recognition, I'm aware for a fact that tons of people immediately desired to check a review of Neva.

Traditionally, the GOTY machine has established limited space for the breadth of titles launched each year. The difficulty to address to consider all seems like climbing Everest; about eighteen thousand titles were released on Steam in the previous year, while just seventy-four releases — from new releases and live service titles to smartphone and VR platform-specific titles — were represented across The Game Awards selections. While commercial success, discourse, and platform discoverability determine what gamers play every year, there's simply no way for the framework of awards to adequately recognize a year's worth of titles. Nevertheless, there's room for improvement, provided we recognize its significance.

The Predictability of Industry Recognition

Earlier this month, a long-running ceremony, including interactive entertainment's longest-running honor shows, revealed its nominees. Even though the vote for Game of the Year itself occurs in January, it's possible to observe the trend: This year's list allowed opportunity for appropriate nominees — major releases that garnered recognition for quality and scope, successful independent games celebrated with blockbuster-level excitement — but in numerous of categories, there's a evident focus of recurring games. In the vast sea of creative expression and gameplay approaches, top artistic recognition makes room for two different sandbox experiences located in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was designing a next year's Game of the Year in a lab," one writer noted in digital observation that I am enjoying, "it should include a Sony sandbox adventure with mixed gameplay mechanics, companion relationships, and luck-based procedural advancement that incorporates gambling mechanics and has modest management construction mechanics."

Award selections, across organized and informal forms, has become predictable. Several cycles of candidates and winners has birthed a formula for which kind of high-quality lengthy game can score award consideration. There are experiences that never achieve top honors or even "major" crafts categories like Game Direction or Story, thanks often to innovative design and quirkier mechanics. The majority of titles released in annually are destined to be ghettoized into specific classifications.

Notable Instances

Hypothetical: Would Sonic Racing: Crossworlds, an experience with a Metacritic score only slightly shy of Death Stranding 2 and Ghosts of Yōtei, crack main selection of The Game Awards' top honor category? Or perhaps one for best soundtrack (as the soundtrack stands out and warrants honor)? Probably not. Best Racing Game? Absolutely.

How good should Street Fighter 6 need to be to earn Game of the Year recognition? Might selectors evaluate distinct acting in Baby Steps, The Alters, or The Drifter and see the best acting of 2025 absent major publisher polish? Can Despelote's two-hour play time have "enough" narrative to warrant a (deserved) Excellent Writing honor? (Also, should The Game Awards benefit from Top Documentary award?)

Similarity in preferences over recent cycles — among journalists, on the fan level — reveals a process more skewed toward a certain lengthy game type, or indies that achieved enough of attention to check the box. Not great for a sector where exploration is everything.

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William Gregory
William Gregory

A passionate theatre critic and performer with over a decade of experience in the Canadian arts scene.